

Wildermyth vigilance full#
Also my best boss shredder, since she can get 4+ armor-ignoring hits per turn. The action of the game Wildermyth, which you can download torrent for free, takes place in a fantasy world full of beauty and magic, as well as various.

She's got a movement speed of, like, 11 and can reliably punch out 2 or 3 almost every turn, even when she has to move. Since wolf melee attacks are considered water-aspect by default and gain full benefit from both Melee damage boosts AND Potency, she just greyplanes on turn one then spends every battle shredding every enemy that looks in her direction without breaking stealth. My big legacy character is a fully Wolftouched melee hunter, rocks in with Wolftouch+, Rogue, Thornfang, and Windwalk. Sharpshooter is a General ability (not Hunter-specific), and a Battledance/Wolfcall archer can output a LOT of damage and keep party mobility up like nobody's business. If you can't kill it in one hit, getting to hit twice will usually do the trick. Sentinel i primarily see as a range extension for Guardian - the jump range can be added to the overall attack range. With + you even have Guardian up after a attack. It allows you to full-move and still have Guardian up. Water aspected weapons in general, because the AP refund will let you hit, then move and hit again. Paladin I find msot usefull on slow warriors. Windwalk is also available as a general (but charge limited) long-range swift action movement power. Your hero’s home town might be fortified, defended. only short-mid range, but if you've got a cluster of enemies that'll let you get to another one. In Wildermyth, they can lose a limb, sacrifice a priceless artifact, watch their own child fall in battle, and give up their life for another’s. And occasionally he knocks off a Specterstep with the vine arm, or helps a monster stand in fire/traps/Vigilance/Indignance with it. He also moves the Thornfang+ hunter sometimes if she needs a ride in the middle of a kill chain. Zealous Leap is your swift action movement power. On his turn he usually picks up a warrior and puts them into position for Broadswipes, then goes about his day. Kill one enemy, then move up and bottleneck. On its own it's somewhat limited, but there's several things that it combos extremely well with I've gotten quite a bit of good use out of Battledance.
